Individual Member Organizations
Level 8
~7 years, 2 mo old
Dec 24 - 30, 2018
🚧 Content Planning
Initial research phase. Tools and protocols are being defined.
Rationale & Protocol
For a 7-year-old (approximately 372 weeks old), the abstract concept of 'Individual Member Organizations' needs to be grounded in concrete, experiential learning. The core developmental principles guiding this selection are:
- Experiential Learning & Role-Playing: At this age, children learn best by actively participating in structured scenarios where they can assume roles and follow rules. This directly translates to understanding organizational structures through practice.
- Cooperative Goal Achievement: Seven-year-olds are increasingly capable of sustained cooperation. Tools that require individuals to contribute to a shared objective foster a strong sense of membership and highlight the purpose of an 'organization'.
- Understanding Rules & Structure: Children at 7 are ready to grasp more complex rules and recognize how structure aids group functions. Tools that embed these concepts in engaging activities are highly effective.
The 'Forbidden Island Cooperative Board Game' is selected as the best-in-class tool for this developmental stage and topic because it perfectly embodies these principles. It is a highly acclaimed, globally available game that explicitly requires individuals to take on unique roles (members), follow defined rules, communicate, and collaborate intensely to achieve a common goal (saving treasures before the island sinks). Each player's distinct character ability (their 'individual' contribution) is crucial to the success of the 'organization' (the team). It provides a contained, repeatable environment to practice the foundational skills necessary to understand formal group membership, shared responsibilities, and collective strategy.
Implementation Protocol for a 7-year-old:
- Set the Stage as a Mission: Present the game as a critical team mission. "We are a special team of adventurers, and we need to work together to save the treasures from the sinking island!"
- Introduce Roles with Importance: Before starting, clearly explain each character's unique special ability. Emphasize how each character's skill is vital and contributes uniquely to the team's success, just like different people have different jobs in a real group.
- Guided Cooperative Play: Begin by playing the game together with an adult. The adult should model cooperative thinking, encourage discussion, and guide the child through understanding the rules and strategic choices without dictating.
- Promote Communication and Shared Strategy: Encourage the child to verbalize their thoughts, suggest moves, and listen to the team's ideas. "What do you think is the best move for us? How can your special skill help our team right now?"
- Debrief and Reflect: After each game (win or lose), take time to discuss. "What worked well when we worked together? Did anyone's special skill really help us? What could we do differently as a team next time?" Link these discussions to real-world examples of cooperation, like how a family works together or how a sports team functions.
Primary Tool Tier 1 Selection
Forbidden Island Game Box
This game is a world-class example of a cooperative board game that directly models the principles of 'Individual Member Organizations' for a 7-year-old. Players each control a unique adventurer with special abilities (representing individual members) who must work together as a team (the organization) to collect four sacred treasures from a sinking island before it's too late. It fosters crucial skills like communication, strategic planning, understanding and following rules, and appreciating how individual contributions are essential for collective success. The game's objective is shared, meaning no single player wins or loses; the entire team succeeds or fails together, which is a powerful lesson in organizational dynamics and interdependence.
Also Includes:
- Card Sleeves (Standard Euro Size - 59x92mm, 75x100mm) (10.00 EUR) (Consumable) (Lifespan: 52 wks)
- Small Organiser Bags for Game Components (7.00 EUR)
DIY / No-Tool Project (Tier 0)
A "No-Tool" project for this week is currently being designed.
Alternative Candidates (Tiers 2-4)
Pandemic Junior Cooperative Board Game
A simplified, child-friendly version of the popular Pandemic game. Players work together to cure diseases and protect cities around the world, making it an excellent introduction to cooperative gameplay for younger children.
Analysis:
While an excellent cooperative game, Pandemic Junior is designed for a slightly younger audience (6+). For a capable 7-year-old, Forbidden Island offers a bit more strategic depth and more distinct individual roles/abilities, providing greater developmental leverage in understanding the specific 'Individual Member Organizations' concept. Pandemic Junior is a strong alternative for a 7-year-old who might be newer to complex board games or requires a slightly gentler introduction to cooperative mechanics.
LEGO Classic Creative Brick Box (Large)
A large set of diverse LEGO bricks for free-form building. Encourages creativity, spatial reasoning, and fine motor skills.
Analysis:
LEGO is a fantastic tool for collaborative play and project-based learning, which can be structured by an adult to mimic organizational tasks (e.g., 'let's build a shared city, you design the park, I'll build the hospital'). However, the 'organizational' structure, roles, and rules are not inherent in the toy itself but must be externally imposed. A cooperative board game like Forbidden Island provides these elements intrinsically, making it a more direct and potent tool for the specific topic of 'Individual Member Organizations' at this age.
What's Next? (Child Topics)
"Individual Member Organizations" evolves into:
Professional and Vocational Member Organizations
Explore Topic →Week 884Personal and Social Member Organizations
Explore Topic →** All individual member organizations fundamentally focus their primary benefits either on the professional, vocational, or career-related aspects of their members' lives, or on the personal, social, recreational, or avocational aspects. This dichotomy is mutually exclusive, as an organization's core purpose for its members is generally distinct in these two domains, and comprehensively exhaustive, covering all primary reasons individuals join member organizations for their own benefit.