Week #300

Shared Desired End-States

Approx. Age: ~5 years, 9 mo old Born: May 11 - 17, 2020

Level 8

46/ 256

~5 years, 9 mo old

May 11 - 17, 2020

🚧 Content Planning

Initial research phase. Tools and protocols are being defined.

Status: Planning
Current Stage: Planning

Rationale & Protocol

For a 5-year-old (approximately 300 weeks old), the concept of 'Shared Desired End-States' is best approached through concrete, collaborative experiences that allow them to actively define, pursue, and achieve common goals within a structured yet playful environment. Our expert principles emphasize 1. Concrete Goal Formulation: children need tangible, observable, and immediately achievable goals; 2. Facilitated Collaboration: tools must provide structured opportunities for turn-taking, communication, and collective decision-making; and 3. Direct Feedback Loop: activities should offer clear, immediate feedback on how individual and group actions contribute to the shared outcome.

The HABA My First Orchard (Obstgarten) cooperative board game is the world's best tool for this specific developmental stage and topic. It inherently requires players to work together against a common 'opponent' (the raven) to achieve a single, explicit 'desired end-state' (collecting all the fruit before the raven reaches the orchard). This directly addresses the need for concrete goals. The game's mechanics naturally foster discussion, negotiation, and shared decision-making, embodying facilitated collaboration. Every die roll and subsequent action (picking fruit or moving the raven) provides immediate feedback, reinforcing the connection between collective effort and the shared outcome.

Implementation Protocol for a 5-year-old:

  1. Introduce the Shared Goal: At the start, clearly state the game's shared objective: 'Our mission is to collect ALL the fruit together before the raven eats them all!' Emphasize 'we' and 'together' to reinforce the collective nature. Show them the raven and the path, and the fruit in the trees.
  2. Facilitate Collaborative Planning: During gameplay, particularly before each player's turn, prompt discussions: 'Which fruit do you think we should try to get next, the apple or the pear?' or 'Oh no, the raven moved! What can we do now to make sure we get the fruit faster?' Encourage children to articulate their ideas and listen to others' suggestions, even if they don't immediately agree.
  3. Model Teamwork & Turn-Taking: The adult should participate as an equal team member, modeling how to make suggestions, agree on a collective move, and take turns respectfully. Praise collaborative efforts: 'Great idea, everyone agreed on the cherries!'
  4. Connect Actions to the End-State: As fruit is collected, explicitly link it to the goal: 'Yes! We picked a plum! That's one more fruit we have collected for OUR basket – we're getting closer to our shared goal!' When the raven moves, acknowledge the challenge collectively: 'Uh oh, the raven is coming! We need to work together!'
  5. Reflect on the Outcome: At the game's conclusion (win or lose), discuss the shared experience. If they win: 'We did it! We worked together and collected all the fruit! How did we achieve that?' If they lose: 'The raven got there first this time. What could we try differently next time to reach our goal together?' This reflection helps solidify the understanding of collective cause and effect in achieving a shared desired end-state.

Primary Tool Tier 1 Selection

This game is globally recognized as a gold standard for introducing cooperative play to young children. Its clear, shared objective (collect all fruit before the raven) perfectly aligns with 'Shared Desired End-States' for a 5-year-old, providing a concrete, visible goal. The game mechanics inherently encourage discussion, turn-taking, and collective decision-making, which are crucial for developing collaborative planning skills (Facilitated Collaboration). The immediate consequence of each die roll and action (fruit collected or raven moved) provides a direct, tangible feedback loop on the group's progress towards their shared end-state, fostering an understanding of collective responsibility. Its high-quality, child-safe components ensure a durable and engaging experience.

Key Skills: Cooperative Play, Shared Goal Setting, Collective Problem-Solving, Turn-Taking, Verbal Communication, Emotional Regulation (shared wins/losses), Basic StrategyTarget Age: 3-6 yearsSanitization: Wipe down all wooden and plastic pieces with a clean, damp cloth and a mild, child-safe soap solution. Allow to air dry completely. Do not immerse in water. Store in a dry place.
Also Includes:

DIY / No-Tool Project (Tier 0)

A "No-Tool" project for this week is currently being designed.

Alternative Candidates (Tiers 2-4)

HABA First Orchard Cooperative Game App

A digital adaptation of the physical My First Orchard board game, available on tablets.

Analysis:

While it introduces the concept of a shared desired end-state and cooperative play, the digital version lacks the tactile interaction and direct face-to-face social engagement crucial for a 5-year-old to fully develop collaborative planning and negotiation skills. The physical board game provides a richer, multi-sensory experience that is more impactful for understanding 'Shared Desired End-States' at this age.

Collaborative Construction Blocks (e.g., LEGO Duplo, large wooden blocks)

Large interlocking or stacking blocks designed for group building projects.

Analysis:

Excellent for fostering shared creative goals (e.g., 'let's build the tallest tower!'), and thus contributing to 'Shared Desired End-States.' However, these tools are less structured than a board game in explicitly defining rules for collaboration or providing immediate, quantifiable feedback on shared progress towards a single, defined end-state. They require more active adult facilitation to guide children through the process of articulating, agreeing upon, and working towards a truly *shared* and concrete end-state, rather than parallel play with individual goals.

What's Next? (Child Topics)

"Shared Desired End-States" evolves into:

Logic behind this split:

Shared Desired End-States, representing the collective's ultimate goals, aspirations, and ideal conditions of existence, can be fundamentally divided into two categories. The first focuses on the tangible resources, physical security, health, and environmental stability essential for the group's well-being and survival (Material and Physical Conditions). The second focuses on the intangible aspects of collective life, such as justice, freedom, equality, social harmony, knowledge, and moral integrity (Societal and Ethical Qualities). This dichotomy is mutually exclusive, as an ideal end-state is primarily centered on either the material/physical realm or the societal/ethical realm, and comprehensively exhaustive, covering all forms of a group's collective aspirations for its ideal existence.