Dominance-Based Informal Hierarchies
Level 9
~11 years old
Feb 23 - Mar 1, 2015
π§ Content Planning
Initial research phase. Tools and protocols are being defined.
Rationale & Protocol
At 10 years old (approx. 572 weeks), children are acutely aware of social dynamics and the subtle nuances of influence and status within their peer groups. While direct 'dominance' in formal hierarchies is typically overt, informal dominance-based hierarchies operate through perceived social power, charisma, intimidation, or control over resources/information. For this age, the goal is not to encourage dominance but to provide tools for observing, understanding, and navigating these emergent social structures constructively. Our core principles for a 10-year-old addressing this topic are:
- Observation & Perspective-Taking: Tools should encourage keen observation of social cues, understanding different viewpoints, and recognizing subtle power dynamics and their effects on individuals and groups.
- Role-Playing & Scenario Exploration: Safe, structured environments for exploring various roles within a social hierarchy (influencer, follower, bystander, challenger, mediator) and the consequences of different behaviors related to asserting or responding to dominance.
- Critical Thinking & Ethical Reasoning: Fostering the ability to analyze fairness, justice, and the impact of dominance on individuals' feelings, actions, and overall group cohesion, promoting thoughtful responses rather than reactive ones.
'The Resistance: Avalon' is selected as the best primary tool globally because it inherently simulates emergent social hierarchies, the struggle for influence, the negotiation of trust, and the impact of perceived dominance (or deception) within a group. It directly addresses these principles by requiring players to observe carefully, adopt roles, persuade others, deduce intentions, and critically evaluate claimsβall without explicit 'dominance' mechanics, but through the dynamics of social interaction itself. It's a 'tool' for experiential learning about social power.
Implementation Protocol for a 10-year-old (572 weeks old):
- Pre-Game Briefing (5-10 minutes): Introduce the game as a simulation of real-life social situations where people try to convince each other, sometimes truthfully, sometimes with hidden motives. Emphasize that the game is about understanding how people influence others and how groups make decisions under pressure. Highlight the importance of observation, careful listening, and questioning assumptions.
- Guided Play (30-45 minutes per game, 5-10 players recommended): Facilitate the first few games, ensuring rules are understood. Encourage players to articulate why they are making certain proposals or voting in a particular way. For 10-year-olds, the focus should be on the process of interaction and deduction, not just winning. Observe emerging leaders or highly persuasive players.
- Post-Game Debrief & Reflection (10-15 minutes): This is the most critical developmental component. Guide discussion with open-ended questions:
- 'What made you trust/distrust certain players during the game?'
- 'How did different players try to convince the group? Were some methods more effective than others?' (Relates to informal dominance/influence)
- 'How did it feel to be in a position of power (e.g., Merlin) or to be falsely accused?' (Perspective-taking)
- 'Did anyone's personality or way of speaking give them more influence, regardless of their role?' (Observation of subtle dominance cues)
- 'How did the group decide who to send on quests, and how did that shift as the game progressed?'
- Connect to real life: 'Can you think of similar situations at school or with friends where someone had a lot of influence, or where a group had to decide who to trust?'
- Repeat & Vary Roles: Encourage multiple play-throughs, allowing children to experience different roles and group compositions. This helps them understand that influence is dynamic and context-dependent. Provide a dedicated 'reflection journal' (as an extra) for children to jot down observations after each game, fostering metacognitive skills.
Primary Tool Tier 1 Selection
The Resistance: Avalon Game Box and Components
This game is a world-class tool for understanding informal social hierarchies at age 10 because it directly models social influence, trust, suspicion, and emergent leadership. Players must convince others of their loyalty (or deception), and success often hinges on persuasive communication, strategic alliances, and critical observation of social cues. A 10-year-old will experience firsthand how informal 'dominance' or influence can arise from perceived credibility, strong arguments, or subtle manipulation, and how to navigate these dynamics.
Also Includes:
- Standard Card Sleeves (63.5x88mm, 100 count) (8.00 EUR) (Consumable) (Lifespan: 104 wks)
- Reflection Journal with Prompts (12.00 EUR) (Consumable) (Lifespan: 26 wks)
DIY / No-Tool Project (Tier 0)
A "No-Tool" project for this week is currently being designed.
Alternative Candidates (Tiers 2-4)
Codenames Board Game
A word-association party game where two rival spymasters give one-word clues that can point to multiple words on the board. Teammates try to guess their team's words while avoiding the other team's words and the assassin.
Analysis:
Codenames encourages strategic thinking, communication, and perspective-taking, which are foundational for understanding social dynamics. However, it focuses more on linguistic deduction and teamwork against an opposing team, rather than the internal group dynamics, persuasion, and potential for emergent, dominance-based informal hierarchies that 'The Resistance: Avalon' directly simulates. It's an excellent game but less targeted at the specific nuances of 'Dominance-Based Informal Hierarchies' for a 10-year-old.
The School of Life: A Kids' Guide to Being Awesome (Book)
A book that explores various social and emotional skills, including managing relationships, understanding emotions, and developing a strong sense of self.
Analysis:
While a book on social-emotional learning is crucial for a 10-year-old's development, it offers theoretical understanding rather than experiential learning. It can explain concepts like assertiveness, respect, and influence, but doesn't provide the dynamic, real-time negotiation and observation of emergent power structures that a social deduction game like 'The Resistance: Avalon' offers. It serves as a good complementary resource but is not the primary 'tool' for directly engaging with the topic of informal hierarchies.
What's Next? (Child Topics)
"Dominance-Based Informal Hierarchies" evolves into:
Dominance via Physical Force or Threat
Explore Topic →Week 1596Dominance via Non-Physical Coercion
Explore Topic →All dominance-based informal hierarchies, which rely on the assertion of power and imposition of will, can be fundamentally divided based on the primary mechanism through which this imposition occurs. This mechanism is either the direct or threatened application of physical force, aggression, or bodily harm, or it is through non-physical forms of coercion such as psychological intimidation, social exclusion, manipulation, or control over non-physical resources. This dichotomy is mutually exclusive, as the foundational coercive method is distinct, and comprehensively exhaustive by covering all possible primary means of asserting dominance within informal hierarchies.