Week #364

Social Mores

Approx. Age: ~7 years old Born: Feb 18 - 24, 2019

Level 8

110/ 256

~7 years old

Feb 18 - 24, 2019

🚧 Content Planning

Initial research phase. Tools and protocols are being defined.

Status: Planning
Current Stage: Planning

Rationale & Protocol

For a 6-year-old, understanding 'Social Mores' moves beyond simple rules to grasp the underlying reasons for behavioral expectations and their impact on a group's well-being. At this developmental stage, children are actively navigating peer relationships and early formal social structures (like school), making the internalization of shared values (e.g., fairness, honesty, kindness, cooperation) and the consequences of violating them critical.

The 'Hoot Owl Hoot! Cooperative Board Game' is selected as the best primary tool because it provides a highly engaging, concrete, and low-stakes environment to practice and internalize these abstract concepts. It fundamentally requires players to work together towards a common goal, making cooperation, turn-taking, fair play, and communication not just 'nice to haves,' but essential for success. This directly addresses the core principles for this age and topic:

  1. Perspective-Taking and Empathy: Players must consider the 'team's' needs and the collective objective, fostering empathy for the group's success and understanding how individual actions contribute or detract from it.
  2. Consequence Understanding and Moral Reasoning: The game's mechanics provide immediate, tangible consequences for choices (e.g., a move helps or hinders the owls' collective journey), allowing for natural discussions about 'good' vs. 'bad' decisions in a social context, moving towards rudimentary moral reasoning about shared welfare.
  3. Collaborative Problem-Solving and Rule Application: The game's structure necessitates adherence to rules (shared behavioral norms) and encourages collaborative strategizing. Children learn to apply these norms in real-time, negotiate solutions, and manage minor conflicts that naturally arise during group play, reinforcing the importance of shared mores for harmonious interaction.

Implementation Protocol for a 6-year-old:

  1. Introduction & Goal Setting: Begin by clearly explaining the game's cooperative nature: 'We are all on the same team, and our goal is to get all the owls home before the sun rises!' Emphasize that success means working together, not competing.
  2. Explicit Rule Review: Go over the rules clearly before starting. As you play, gently remind of rules ('Remember, we move the owls one space at a time.') and connect them to fairness and structure. This reinforces the idea of shared behavioral norms.
  3. Facilitated Discussion during Play: As decisions are made, prompt questions that encourage reflection on social mores: 'Which owl should we move? Why is that the best choice for our team?', 'How would it feel if someone always took the best color for themselves?', 'What happens if we don't work together?', 'Is that fair to the other players/owls?' Focus on the 'why' behind actions and their impact on the collective outcome.
  4. Empathy Building with Extras: Utilize the 'Feelings and Emotions Cards' if a child expresses frustration or joy. 'You seem frustrated that the sun moved faster. How do you think the owls feel right now?' This helps connect abstract feelings to the game's narrative and their own experiences.
  5. Reflection & Reinforcement: After the game (win or lose), discuss the experience. 'What helped us work together?', 'What made it challenging?', 'How did it feel when we all helped?', 'What did we learn about playing as a team?' Reinforce that the game is a microcosm of how social mores help real-world groups function smoothly and fairly. Keep sessions to 15-20 minutes, adjusting to the child's attention span.

Primary Tool Tier 1 Selection

This cooperative game is an outstanding tool for teaching Social Mores to a 6-year-old. It explicitly requires children to work together, fostering cooperation, shared responsibility, and turn-taking – all fundamental components of behavioral norms essential for group cohesion. The game's structure inherently teaches the consequences of individual actions on the collective goal, promoting early moral reasoning and empathy as children learn to consider the 'team's' success over individual gain. Its simple mechanics and engaging theme are perfectly suited for this age group, ensuring high developmental leverage by making abstract social concepts concrete through play. It directly aligns with principles of perspective-taking, consequence understanding, and collaborative problem-solving for applying social mores.

Key Skills: Cooperation, Turn-taking, Problem-solving (collaborative), Empathy, Rule-following, Communication, Shared Responsibility, Moral Reasoning (foundational), Social AwarenessTarget Age: 4-8 yearsSanitization: Wipe down game board and all plastic/cardboard pieces with a damp cloth and mild, child-safe soap solution. Ensure all components are thoroughly air-dried before storage. Cards can be spot cleaned if necessary but avoid saturation.
Also Includes:

DIY / No-Tool Project (Tier 0)

A "No-Tool" project for this week is currently being designed.

Alternative Candidates (Tiers 2-4)

The Resilience Project - Emotion Stones

A set of smooth, palm-sized stones with different emotions engraved on them. Used to help children identify and discuss feelings.

Analysis:

While excellent for developing emotional literacy and empathy (precursors to understanding social mores), these stones focus more on identifying internal states rather than the *behavioral norms* and *consequences* of actions within a social system. They require significant adult facilitation to link feelings to social actions and group expectations, making them less direct in addressing 'Social Mores' than a game that simulates collective behavior.

Rory's Story Cubes

A set of nine dice, each with unique images, used to spark imaginative storytelling. Children roll the dice and create a narrative using the images.

Analysis:

Rory's Story Cubes are fantastic for fostering creativity, language development, and narrative skills. While stories can certainly be guided towards moral dilemmas or social situations, the tool itself doesn't inherently structure the interaction around 'Social Mores' or collective action. It relies heavily on facilitator prompts to steer towards relevant themes, offering less direct leverage for the specific topic compared to a cooperative game where behavioral norms are baked into the mechanics.

Melissa & Doug Suspend Game

A challenging balance game where players take turns hanging rubber-tipped wire pieces from a desktop stand, trying not to let the structure fall.

Analysis:

This game promotes fine motor skills, strategic thinking, and patience. It has clear rules and players take turns, which touches on elements of social norms. However, it is primarily an individual challenge within a group setting, rather than a truly cooperative experience where shared behavioral norms and collective success are paramount. The 'social mores' aspect (e.g., empathy for the group, shared responsibility for success) is less prominent than in a game designed specifically for cooperation.

What's Next? (Child Topics)

"Social Mores" evolves into:

Logic behind this split:

Social Mores, representing norms deemed essential for a group's moral integrity or survival, can be fundamentally divided based on the primary aspect of the group's existence they are intended to safeguard. The first category encompasses norms that prohibit actions directly threatening the physical safety, health, or material resources of individuals or the collective (Mores Safeguarding Physical and Material Well-being). The second category includes norms that prohibit actions seen as undermining the group's fundamental moral principles, shared identity, social cohesion, or spiritual integrity, often manifesting as prohibitions against deep-seated taboos or sacrilege (Mores Safeguarding Moral and Social Identity). This dichotomy is mutually exclusive, as each more primarily addresses one type of threat, and comprehensively exhaustive, covering all critical dimensions of a group's 'moral integrity' and 'survival'.